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About Me



RESUME
Career Objectives
Seeking a position to utilize my skills and abilities in the Gaming industry that offers professional growth while being Productive, innovative and flexible.

Employment  History

Dhruva Interactive
http://www.dhruva.com/

Experienced Game artist - (2013 October - Present)


Gameshastra Solutions PVT. LTD
Character Artist - (2012 July – 2013 September)

High poly Model/sculpt (3DsMax,Zbrush)
Retopology and UV( Topogun, 3DsMax)
Generate Normal,Cavity and AO maps(3Dsmax, Xnormal)
Texture painting
LOD Creation.

Globalforce Productions.Inc
Lead 3d Artist - (2007 May – 2012 June)

Organic and inorganic modeling,
Texturing Characters and props

Lights N FX
3d  Artist -  (2006 Nov - 2007 May)

modeling, Motion graphics, Compositing

Skills
3D Modeling, UV'ing, Texturing
Digital Sculpting
Low polygon modeling(Topogun)
Normal, Displacement, Cavity & AO map Extraction(Zbrush & Xnormal)

Softwares  
                  
Autodesk 3ds Max
*Modeling
*UV layout

 Pixologic Zbrush
*Sculpting & detailing Objects
*Texture painting / Spotlight
*Color, Normal and Displacement map Extracting.

Other softwares:
Maya(intermediate)
Bodypaint
Topogun
Xnormal
Crazy Bump
Marmoset toolbag
Adobe Photoshop
Adobe Aftereffects

Education
Bachelor of Arts,  M.G University, 2005
D.F.T (Digital Film Technology) CADD Centre, 2006

References
Provided upon request