RESUME
Career Objectives
Seeking a position to utilize my skills and abilities in the Gaming industry that offers professional growth while being Productive, innovative and flexible.
Seeking a position to utilize my skills and abilities in the Gaming industry that offers professional growth while being Productive, innovative and flexible.
Employment History
Gameshastra Solutions PVT. LTD
Character Artist - (2012 July – 2013 September)
High poly Model/sculpt (3DsMax,Zbrush)
Retopology and UV( Topogun, 3DsMax)
Generate Normal,Cavity and AO maps(3Dsmax, Xnormal)
Texture painting
LOD Creation.
Globalforce Productions.Inc
Lead 3d Artist - (2007 May – 2012 June)
Organic and inorganic modeling,
Texturing Characters and props
Lights N FX
3d Artist - (2006 Nov - 2007 May)
modeling, Motion graphics, Compositing
Skills
3D Modeling, UV'ing, Texturing
Digital Sculpting
Low polygon modeling(Topogun)
Normal, Displacement, Cavity & AO map Extraction(Zbrush & Xnormal)
Softwares
Autodesk 3ds Max
*Modeling
*UV layout
Pixologic Zbrush
*Sculpting & detailing Objects
*Texture painting / Spotlight
*Color, Normal and Displacement map Extracting.
Other softwares:
Maya(intermediate)
Bodypaint
Bodypaint
Topogun
Xnormal
Crazy Bump
Marmoset toolbag
Adobe Photoshop
Adobe Aftereffects
Education
Bachelor of Arts, M.G University, 2005
D.F.T (Digital Film Technology) CADD Centre, 2006
References
Provided upon request